With a little patience and persistence, you can probably get through the game’s five chapters within a few hours. That said, none of the puzzles will leave you wanting to chuck your device out the window out of sheer frustration. As the game progresses, the puzzles become increasingly complex, sometimes combining several of them to leave you momentarily stumped, and you’ll begin to realise that sometimes it’s worth keeping your enemies alive if you want to progress to the next level. Some puzzles require some forward thinking but can usually be solved through simple trial and error. Levers, pressure switches, rolling boulders, and moveable blocks are all back in full force, making Lara Croft GO a real return to classic Tomb Raider form. New enemies, mechanics, and traps are introduced every other level so there’s an near-constant need to think up new strategies on the fly as you try to safely guide Lara to each checkpoint. The first few levels do an excellent job of preparing you for the more complex puzzles and trickier enemies of the later sections. And look out for a familiar trademark move that seems to be triggered at random while climbing up walls! Land on a spot directly in front of an enemy that’s facing in your direction and you’ll soon regret it. The controls are incredibly easy to learn and are perfectly suited for mobile gaming you simply need to swipe in the direction you wish to go and Lara will obey, moving one step forward at a time, performing the odd acrobatic move here and there, and dispatching her enemies along the way… as long as they aren’t facing her. The journal functions much like Lara’s passport did in the earlier games, allowing you to continue your game or revisit sections you’ve already completed, and you can take stock of the relics you’ve collected by selecting the backpack. The radial menu screen is as “classic Tomb Raider” as it gets and menu navigation is smooth and intuitive. I’d use stronger language here but I’d like to keep this review as family-friendly as possible.įrom the moment you load up the game, you know you’re in for a real trip down memory lane. In fact, it made quite an impact, especially amongst those Tomb Raider fans who pined for the good ol’ days of ambushing animal enemies and solving brain-teasing puzzles.Īnd now that Lara Croft GO has finally landed, has the wait been worth it? Is it the nostalgic experience its developers promised it would be? The answer to both of these questions is quite simply “Heck yes”. Fans hadn’t expected a brand new mobile game to be announced so soon after the worldwide release of Relic Run and with all the excitement and hype surrounding the upcoming Rise of the Tomb Raider, Lara Croft GO could easily have slipped under the radar.īut it didn’t go quietly into the night. Square Enix Montréal’s latest mobile game, the nostalgia-inducing Lara Croft GO, was perhaps one of the most pleasantly surprising announcements of this year’s E3.
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